type uint8 = number; type uint16 = number; type uint32 = number; export interface IMeshData { objectId: string; name: string; vertexElements: Array<{ semantic: string; offset: uint32; format: uint8; bindingIndex: uint8; instanceStepRate: uint8; }>; subMeshes: Array<{ start: uint32; count: uint32; topology: uint8; }>; vertexBuffer: { bufferUsage: uint8; buffer: ArrayBuffer; stride: uint16; }; hasIndexBuffer: boolean; indexBuffer?: { bufferUsage: uint8; buffer: ArrayBuffer; format: uint8; }; } export {};