import { Camera } from "./Camera"; import { Component } from "./Component"; import { Renderer } from "./Renderer"; import { Script } from "./Script"; import { Animator } from "./animation"; import { IUICanvas } from "./ui/IUICanvas"; /** * The manager of the components. */ export declare class ComponentsManager { private _onStartScripts; private _onUpdateScripts; private _onLateUpdateScripts; private _onPhysicsUpdateScripts; private _pendingDestroyScripts; private _disposeDestroyScripts; private _onUpdateAnimations; private _onUpdateRenderers; private _componentsContainerPool; addCamera(camera: Camera): void; removeCamera(camera: Camera): void; sortCameras(): void; addRenderer(renderer: Renderer): void; removeRenderer(renderer: Renderer): void; addUICanvas(uiCanvas: IUICanvas, isOverlay: boolean): void; removeUICanvas(uiCanvas: IUICanvas, isOverlay: boolean): void; sortOverlayUICanvases(): void; addOnStartScript(script: Script): void; removeOnStartScript(script: Script): void; addOnUpdateScript(script: Script): void; removeOnUpdateScript(script: Script): void; addOnLateUpdateScript(script: Script): void; removeOnLateUpdateScript(script: Script): void; addOnPhysicsUpdateScript(script: Script): void; removeOnPhysicsUpdateScript(script: Script): void; addOnUpdateAnimations(animation: Animator): void; removeOnUpdateAnimations(animation: Animator): void; addOnUpdateRenderers(renderer: Renderer): void; removeOnUpdateRenderers(renderer: Renderer): void; addPendingDestroyScript(component: Script): void; callScriptOnStart(): void; callScriptOnUpdate(deltaTime: number): void; callScriptOnLateUpdate(deltaTime: number): void; callScriptOnPhysicsUpdate(): void; callAnimationUpdate(deltaTime: number): void; callRendererOnUpdate(deltaTime: number): void; handlingInvalidScripts(): void; callCameraOnBeginRender(camera: Camera): void; callCameraOnEndRender(camera: Camera): void; getActiveChangedTempList(): Component[]; putActiveChangedTempList(componentContainer: Component[]): void; }