import type { Player } from './player'; declare const playerMap: Map; /** * 判断指定的 canvas 是否有播放器正在使用 * @param canvas - 指定的 canvas * @returns */ export declare function isCanvasUsedByPlayer(canvas: HTMLCanvasElement): boolean; /** * 获取 canvas 对应的播放器 * @param canvas - 指定的 canvas * @returns */ export declare function getPlayerByCanvas(canvas: HTMLCanvasElement): Player | undefined; /** * 获取使用中的播放器 * @returns */ export declare function getActivePlayers(): Player[]; /** * 同时允许的播放器数量超过 1 时打印错误 */ declare function assertNoConcurrentPlayers(): void; export { playerMap, assertNoConcurrentPlayers, };