import type { Composition, CameraOptionsEx, spec, VFXItem } from '@galacean/effects'; import { Transform } from '@galacean/effects'; import type { CameraGestureHandler, CameraKeyEvent } from './protocol'; import { CameraGestureType } from './protocol'; export declare class CameraGestureHandlerImp implements CameraGestureHandler { private composition; private cameraTransform; private cameraCoordiante; private startParams; constructor(composition: Composition); updateComposition(composition: Composition): void; getItem(): VFXItem | undefined; getCurrentTarget(): string; getCurrentType(): CameraGestureType; onKeyEvent(event: CameraKeyEvent): CameraOptionsEx; onXYMoveBegin(x: number, y: number, width: number, height: number, cameraID: string): CameraOptionsEx; onXYMoving(x: number, y: number, speed?: number): CameraOptionsEx; onXYMoveEnd(): void; onZMoveBegin(x: number, y: number, width: number, height: number, cameraID: string): CameraOptionsEx; onZMoving(x: number, y: number, speed?: number): CameraOptionsEx; onZMoveEnd(): void; onRotateBegin(x: number, y: number, width: number, height: number, cameraID: string): CameraOptionsEx; onRotating(x: number, y: number, speed?: number): CameraOptionsEx; onRotateEnd(): void; onRotatePointBegin(x: number, y: number, width: number, height: number, point: spec.vec3, cameraID: string): CameraOptionsEx; onRotatingPoint(x: number, y: number, speed?: number): CameraOptionsEx; onRotatePointEnd(): void; moveTo(cameraID: string, position: spec.vec3): void; rotateTo(cameraID: string, quat: spec.vec4): void; onFocusPoint(cameraID: string, point: spec.vec3, distance?: number): void; getCameraTransform(): Transform; private startGesture; private moveGesture; private setTransform; private setPosition; private setQuaternion; private endGesture; private updateCameraTransform; } export * from './protocol';