import * as spec from '@galacean/effects-specification'; export * from './create-gl-context'; export * from './gpu-time'; export declare const initErrors: string[]; export declare const glContext: WebGL2RenderingContext; export declare function initGLContext(): void; export declare function isWebGL2(gl: WebGLRenderingContext | WebGL2RenderingContext): gl is WebGL2RenderingContext; export declare function vertexFormatType2GLType(formatType: spec.VertexFormatType): spec.BufferType; export declare function glType2VertexFormatType(webglType: spec.BufferType): spec.VertexFormatType;