import * as flatbuffers from 'flatbuffers'; import { FBSubMesh, FBSubMeshT } from './fbsub-mesh.js'; import { FBVertexData, FBVertexDataT } from './fbvertex-data.js'; export declare class FBGeometryData implements flatbuffers.IUnpackableObject { bb: flatbuffers.ByteBuffer | null; bb_pos: number; __init(i: number, bb: flatbuffers.ByteBuffer): FBGeometryData; static getRootAsFBGeometryData(bb: flatbuffers.ByteBuffer, obj?: FBGeometryData): FBGeometryData; static getSizePrefixedRootAsFBGeometryData(bb: flatbuffers.ByteBuffer, obj?: FBGeometryData): FBGeometryData; id(): string | null; id(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null; name(): string | null; name(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null; vertexData(obj?: FBVertexData): FBVertexData | null; indexFormat(): number; indexOffset(): number; subMeshes(index: number, obj?: FBSubMesh): FBSubMesh | null; subMeshesLength(): number; mode(): number; buffer(): string | null; buffer(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null; binaryData(index: number): number | null; binaryDataLength(): number; binaryDataArray(): Uint8Array | null; boneNames(index: number): string; boneNames(index: number, optionalEncoding: flatbuffers.Encoding): string | Uint8Array; boneNamesLength(): number; rootBoneName(): string | null; rootBoneName(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null; inverseBindMatrices(index: number): number | null; inverseBindMatricesLength(): number; inverseBindMatricesArray(): Float32Array | null; static startFBGeometryData(builder: flatbuffers.Builder): void; static addId(builder: flatbuffers.Builder, idOffset: flatbuffers.Offset): void; static addName(builder: flatbuffers.Builder, nameOffset: flatbuffers.Offset): void; static addVertexData(builder: flatbuffers.Builder, vertexDataOffset: flatbuffers.Offset): void; static addIndexFormat(builder: flatbuffers.Builder, indexFormat: number): void; static addIndexOffset(builder: flatbuffers.Builder, indexOffset: number): void; static addSubMeshes(builder: flatbuffers.Builder, subMeshesOffset: flatbuffers.Offset): void; static createSubMeshesVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset; static startSubMeshesVector(builder: flatbuffers.Builder, numElems: number): void; static addMode(builder: flatbuffers.Builder, mode: number): void; static addBuffer(builder: flatbuffers.Builder, bufferOffset: flatbuffers.Offset): void; static addBinaryData(builder: flatbuffers.Builder, binaryDataOffset: flatbuffers.Offset): void; static createBinaryDataVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset; static startBinaryDataVector(builder: flatbuffers.Builder, numElems: number): void; static addBoneNames(builder: flatbuffers.Builder, boneNamesOffset: flatbuffers.Offset): void; static createBoneNamesVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset; static startBoneNamesVector(builder: flatbuffers.Builder, numElems: number): void; static addRootBoneName(builder: flatbuffers.Builder, rootBoneNameOffset: flatbuffers.Offset): void; static addInverseBindMatrices(builder: flatbuffers.Builder, inverseBindMatricesOffset: flatbuffers.Offset): void; static createInverseBindMatricesVector(builder: flatbuffers.Builder, data: number[] | Float32Array): flatbuffers.Offset; /** * @deprecated This Uint8Array overload will be removed in the future. */ static createInverseBindMatricesVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset; static startInverseBindMatricesVector(builder: flatbuffers.Builder, numElems: number): void; static endFBGeometryData(builder: flatbuffers.Builder): flatbuffers.Offset; unpack(): FBGeometryDataT; unpackTo(_o: FBGeometryDataT): void; } export declare class FBGeometryDataT implements flatbuffers.IGeneratedObject { id: string | Uint8Array | null; name: string | Uint8Array | null; vertexData: FBVertexDataT | null; indexFormat: number; indexOffset: number; subMeshes: (FBSubMeshT)[]; mode: number; buffer: string | Uint8Array | null; binaryData: (number)[]; boneNames: (string)[]; rootBoneName: string | Uint8Array | null; inverseBindMatrices: (number)[]; constructor(id?: string | Uint8Array | null, name?: string | Uint8Array | null, vertexData?: FBVertexDataT | null, indexFormat?: number, indexOffset?: number, subMeshes?: (FBSubMeshT)[], mode?: number, buffer?: string | Uint8Array | null, binaryData?: (number)[], boneNames?: (string)[], rootBoneName?: string | Uint8Array | null, inverseBindMatrices?: (number)[]); pack(builder: flatbuffers.Builder): flatbuffers.Offset; }