import * as flatbuffers from 'flatbuffers'; export declare class FBEffectsObjectData implements flatbuffers.IUnpackableObject { bb: flatbuffers.ByteBuffer | null; bb_pos: number; __init(i: number, bb: flatbuffers.ByteBuffer): FBEffectsObjectData; static getRootAsFBEffectsObjectData(bb: flatbuffers.ByteBuffer, obj?: FBEffectsObjectData): FBEffectsObjectData; static getSizePrefixedRootAsFBEffectsObjectData(bb: flatbuffers.ByteBuffer, obj?: FBEffectsObjectData): FBEffectsObjectData; dataType(): string | null; dataType(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null; data(index: number): number | null; dataLength(): number; dataArray(): Uint8Array | null; static startFBEffectsObjectData(builder: flatbuffers.Builder): void; static addDataType(builder: flatbuffers.Builder, dataTypeOffset: flatbuffers.Offset): void; static addData(builder: flatbuffers.Builder, dataOffset: flatbuffers.Offset): void; static createDataVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset; static startDataVector(builder: flatbuffers.Builder, numElems: number): void; static endFBEffectsObjectData(builder: flatbuffers.Builder): flatbuffers.Offset; static createFBEffectsObjectData(builder: flatbuffers.Builder, dataTypeOffset: flatbuffers.Offset, dataOffset: flatbuffers.Offset): flatbuffers.Offset; unpack(): FBEffectsObjectDataT; unpackTo(_o: FBEffectsObjectDataT): void; } export declare class FBEffectsObjectDataT implements flatbuffers.IGeneratedObject { dataType: string | Uint8Array | null; data: (number)[]; constructor(dataType?: string | Uint8Array | null, data?: (number)[]); pack(builder: flatbuffers.Builder): flatbuffers.Offset; }