enum TerrainDirection { // Single directions TopLeft = "top-left", Top = "top", TopRight = "top-right", Right = "right", BottomRight = "bottom-right", Bottom = "bottom", BottomLeft = "bottom-left", Left = "left", // Two-direction fills FillTopBottom = "fill-top-bottom", FillLeftRight = "fill-left-right", FillTopLeft = "fill-top-left", FillTopRight = "fill-top-right", FillBottomRight = "fill-bottom-right", FillBottomLeft = "fill-bottom-left", // Three-direction fills FillTopLeftRight = "fill-top-left-right", FillTopRightBottom = "fill-top-right-bottom", FillBottomLeftRight = "fill-bottom-left-right", FillTopLeftBottom = "fill-top-left-bottom", // All directions filled FillFull = "fill-full", } export default TerrainDirection;