import GameNode from "../core/GameNode.js"; import GameObject from "../core/GameObject.js"; export default class ZoneManager extends GameNode { private zoneSize; private readonly objects; private readonly zones; constructor(zoneSize: number); addObject(object: T): void; getObjectsInZone(zoneX: number, zoneY: number): Set | undefined; removeObject(object: T): void; protected update(deltaTime: number): void; } //# sourceMappingURL=ZoneManager.d.ts.map