import { TextStyleOptions } from "pixi.js"; import GameObject from "../core/GameObject.js"; export default class TextNode extends GameObject { private text; private style; private extraOptions?; private pixiText?; constructor(x: number, y: number, text: string, style: TextStyleOptions, extraOptions?: { textAnchorX?: number; textAnchorY?: number; } | undefined); private draw; private loadFont; } //# sourceMappingURL=TextNode.d.ts.map