import { BackgroundMusic } from "@commonmodule/app"; import { EventHandlers } from "@commonmodule/ts"; import GameObject from "../core/GameObject.js"; type SceneConstructor = new () => Scene; export default abstract class Scene extends GameObject { protected bgm: BackgroundMusic | undefined; constructor(); transitionTo(Scene: SceneConstructor): void; remove(): void; } export {}; //# sourceMappingURL=Scene.d.ts.map