import { BLEND_MODES } from "pixi.js"; import GameObject from "../core/GameObject.js"; interface ParticleSystemOptions { src: string; count: { min: number; max: number; }; lifetime: { min: number; max: number; }; direction: { min: number; max: number; }; speed: { min: number; max: number; }; scale: { min: number; max: number; }; alpha?: number; fadingSpeed: number; rotationToDirection: boolean; blendMode?: BLEND_MODES; } export default class ParticleSystem extends GameObject { private o; private particles; constructor(o: ParticleSystemOptions); burst(x: number, y: number): Promise; protected update(deltaTime: number): void; } export {}; //# sourceMappingURL=ParticleSystem.d.ts.map