import Atlas from "../data/Atlas.js"; import Sprite from "../image/Sprite.js"; export default class RectMapTerrain extends Sprite { private fadingSpeed; constructor(x: number, y: number, src: string, atlas?: Atlas, frame?: string, fadeDuration?: number); protected update(deltaTime: number): void; } //# sourceMappingURL=RectMapTerrain.d.ts.map