import GameObject from "../core/GameObject.js"; export interface JoystickOptions { onMove: (radian: number) => void; onRelease: () => void; onKeydown?: (code: string) => void; } export default class Joystick extends GameObject { private _options; private codesPressed; private arrowCodesPressed; constructor(_options: JoystickOptions); private handleKeyDown; private handleKeyUp; private handleBlur; private calculateRadian; } //# sourceMappingURL=Joystick.d.ts.map