import Atlas from "../data/Atlas.js"; import BaseImageSprite from "./BaseImageSprite.js"; export default class Sprite extends BaseImageSprite { private atlas?; private frame?; private id?; constructor(x: number, y: number, src: string, atlas?: Atlas | undefined, frame?: string | undefined); protected loadTexture(src: string): Promise; protected releaseTexture(src: string): void; } //# sourceMappingURL=Sprite.d.ts.map