import GameNode from "./GameNode.js"; export default class WindowEventNode extends GameNode { private listeners; onWindow(type: K, listener: (ev: WindowEventMap[K]) => any, options?: boolean | AddEventListenerOptions): this; offWindow(type: K, listener: (ev: WindowEventMap[K]) => any, options?: boolean | EventListenerOptions): this; remove(): void; } //# sourceMappingURL=WindowEventNode.d.ts.map