import { EventHandlers } from "@commonmodule/ts"; import GameScreen from "../screen/GameScreen.js"; import GameNode from "./GameNode.js"; import TransformableNode from "./TransformableNode.js"; export default class LayeredGameObject extends TransformableNode { private layer; private container; constructor(x: number, y: number, layer: string, ...gameNodes: (GameNode | undefined)[]); protected set screen(screen: GameScreen | undefined); protected get screen(): GameScreen | undefined; protected update(deltaTime: number): void; remove(): void; } //# sourceMappingURL=LayeredGameObject.d.ts.map