import { Building, Faction, Resource } from "../enums"; import Reward from "../reward"; import { FactionBoardVariants } from "./types"; const itars: FactionBoardVariants = { faction: Faction.Itars, standard: { buildings: { [Building.Academy1]: { income: [["+3k", "tech"]], }, }, income: ["3k,5o,15c,q", "+o,k,t"], power: { area1: 4, }, handlers: { burn: (player, amount) => { player.gainRewards([new Reward(amount, Resource.GainTokenGaiaArea)], Faction.Itars); }, }, }, variants: [ { type: "more-balanced", board: { income: ["3k,5o,15c,q", "+o,k"], buildings: { [Building.Academy1]: { income: [["+2k", "tech"]], }, [Building.PlanetaryInstitute]: { cost: "6c,4o", income: [["+4pw", "+2t"]], }, }, }, version: 0, }, ], }; export default itars;