import { Object3D } from 'three'; export declare class ObjectsPositioning { /** * Function sets objects positions that way, so objects are wrapped in column or row * @param {Array} objects Objects to wrap * @param {Boolean} horizontal Objects needed to wrap horizontally? * @param {Number} spaceBetween Margin between objects * @param {Number} [maxAdjustedSize = veryBigNumber] Maximum size to adjust, if adjusted size is bigger, will be used next line or column */ static adjustObjects(objects: Array, horizontal: boolean, spaceBetween: number, maxAdjustedSize?: number): void; }