import type { ItemInputs, ControlInputs, SwitchInputs } from "../../types/state/inputs"; import type { Position } from "../../types/state/position"; /** * Creates a `SwitchInputs` object. * * @returns The created `SwitchInputs` object. */ export declare function create(): ControlInputs; /** * Clones a `SwitchInputs` object. * * @param inputs A `SwitchInputs` object. * @returns The cloned `SwitchInputs` object. */ export declare function clone(inputs: SwitchInputs): ControlInputs; /** * Returns the `ItemInputs` object at the given position within the given `SwitchInputs` object, or `null` if there is no item at the given position. * * @param inputs The `SwitchInputs` object. * @param position The position within the `SwitchInputs` object. * @returns The `ItemInputs` object at the given position within the `SwitchInputs` object, or `null` if there is no item at the given position. */ export declare function getItem(inputs: SwitchInputs, position: Position): ItemInputs | null; /** * Sets the `ItemInputs` object at the given position within the given `SwitchInputs` object. * * @param inputs The `SwitchInputs` object. * @param position The position within the `SwitchInputs` object. * @param item The `ItemInputs` object to set. */ export declare function setItem(inputs: SwitchInputs, position: Position, item: ItemInputs): void; //# sourceMappingURL=control.switch.d.ts.map