import { type World } from '@forgeax/engine-ecs'; export declare const MOBILITY_STATIC_MOVED_SYSTEM: "mobilityStaticMoved"; /** * Report `mobility-static-moved` for static entities whose Transform changed * after the frame that declared them static. Initial placement (Transform * written in the same frame Mobility is added) is not a violation. */ export declare function detectMobilityStaticMoved(world: World): void; export declare function registerMobilityStaticMoved(world: World): () => void; //# sourceMappingURL=mobility-static-moved.d.ts.map