import { AssetError, type MeshAsset, type MeshCollision, type Result } from '@forgeax/engine-types'; /** Weld exact positions across material/UV seams; include only authored triangle coverage. */ export declare function buildMeshCollision(mesh: MeshAsset): Result; /** Binary/JSON admission refuses stale products rather than silently rebuilding them. */ export declare function validateMeshCollisionAttachment(mesh: MeshAsset, value: unknown): Result; //# sourceMappingURL=mesh-collision.d.ts.map