declare const _default: "#define SHADER_NAME flow-circles-layer-fragment-shader\n#define SOFT_OUTLINE 0.1\nprecision highp float;\n\nvarying vec4 vColor;\nvarying vec2 unitPosition;\nvarying float outerRadiusPixels;\n\nvoid main(void) {\n geometry.uv = unitPosition;\n float distToCenter = length(unitPosition);\n if (distToCenter > 1.0) {\n discard;\n }\n gl_FragColor = vColor;\n gl_FragColor.a *= smoothstep(0.0, SOFT_OUTLINE, 1.0 - distToCenter);\n DECKGL_FILTER_COLOR(gl_FragColor, geometry);\n}\n"; export default _default; //# sourceMappingURL=FlowCirclesLayerFragment.glsl.d.ts.map