declare const _default: "#define SHADER_NAME animated-flow-lines-layer-fragment-shader\n\nprecision highp float;\n\nuniform float animationTailLength;\n\nvarying vec4 vColor;\nvarying float sourceToTarget;\nvarying vec2 uv;\n \nvoid main(void) {\n geometry.uv = uv;\n\n gl_FragColor = vec4(vColor.xyz, vColor.w * smoothstep(1.0 - animationTailLength, 1.0, fract(sourceToTarget)));\n\n DECKGL_FILTER_COLOR(gl_FragColor, geometry);\n}\n"; export default _default; //# sourceMappingURL=AnimatedFlowLinesLayerFragment.glsl.d.ts.map