declare const _default: "#define SHADER_NAME flow-line-layer-fragment-shader\n\nprecision highp float;\n\nvarying vec4 vColor;\nvarying vec2 uv;\n\nvoid main(void) {\n if (vColor.a == 0.0) {\n discard;\n }\n\n geometry.uv = uv;\n gl_FragColor = vColor;\n DECKGL_FILTER_COLOR(gl_FragColor, geometry);\n}\n"; export default _default; //# sourceMappingURL=FlowLinesLayerFragment.glsl.d.ts.map