import type { GlRenderState } from '@flighthq/types/contract'; import type { GlShaderLocations } from '@flighthq/types/contract'; export declare function createGlState(options?: { allowSmoothing?: boolean; backgroundColorRgba?: number[]; }): { state: GlRenderState; gl: WebGL2RenderingContext; canvas: HTMLCanvasElement; shaderLoc: GlShaderLocations; }; export declare function makeGL(): WebGL2RenderingContext; export declare function makeShaderLoc(): GlShaderLocations; //# sourceMappingURL=glTestHelper.d.ts.map