import type { GlRenderState, GlRenderTarget, Matrix, RenderPassPreserve, Viewport } from '@flighthq/types/contract'; export declare function beginGlRenderPass(state: GlRenderState, target: GlRenderTarget, preserve?: Readonly, viewport?: Readonly): void; export declare function endGlRenderPass(state: GlRenderState): void; export declare function setGlRenderTransform2D(state: GlRenderState, transform: Readonly): void; //# sourceMappingURL=glRenderPass.d.ts.map