export declare function compileGlShader(gl: WebGL2RenderingContext, type: number, source: string, label?: string): WebGLShader; export declare function createGlProgram(gl: WebGL2RenderingContext, vertexSource: string, fragmentSource: string, label?: string): WebGLProgram; export declare function linkGlProgram(gl: WebGL2RenderingContext, program: WebGLProgram, label?: string): void; //# sourceMappingURL=glProgram.d.ts.map