import { MingoIcon } from './icons'; import { FAE_AVATAR_DATA_URI } from '../assets/fae-avatar'; export type AgentName = 'fae' | 'mingo'; export interface AgentMarkProps { /** Which AI agent's mark to render. */ agent: AgentName; /** Sizing/positioning classes applied to the mark (e.g. `w-5 h-5`). */ className?: string; /** Override Fae's avatar source. Defaults to the avatar PACKAGED with the library (a * base64 data URI), so every consumer renders it without serving any host asset. */ faeAvatarSrc?: string; } /** * Unified Fae/Mingo agent mark — the ONE place that knows how each agent is drawn: * Mingo = its vector `MingoIcon`; Fae = its avatar (Fae has no vector), shipped with the * library. Just the glyph — the caller sizes/boxes it. Both branches are decorative. */ export function AgentMark({ agent, className = '', faeAvatarSrc = FAE_AVATAR_DATA_URI }: AgentMarkProps) { return agent === 'mingo' ?