/** Marks the line showing where a drop would land, wherever it is drawn — on a * card or in an empty lane. The keyboard needs to find it to scroll it into * view; a pointer drag brings its own scrolling. */ export declare const DROP_LINE_ATTRIBUTE = "data-board-drop-line"; /** * The card in `lane` whose middle is nearest `pointerY`, ignoring the one being * dragged, or `null` if the lane holds no other card. * * Live rects rather than anything cached: cards carry margins mid-drag that push * them about. The dragged card is skipped by name and not by having no box — * it keeps its slot in the lane until another card takes over holding the room, * so it is a full-height rectangle sitting right where the pointer is. */ export declare function nearestCardIn(lane: ParentNode, pointerY: number, draggedTicketId: string): HTMLElement | null; /** * One card by ticket id, anywhere under `root`. * * A loop rather than an attribute selector: ticket ids are opaque global ids * from the host and go straight into a selector string otherwise. */ export declare function cardById(root: ParentNode, ticketId: string): HTMLElement | null; //# sourceMappingURL=lane-geometry.d.ts.map