export declare const SYSTEM_MODULE_PREFIX = "system"; export declare const SYSTEM_MODULE_NAME = "system-module"; export declare const SYSTEM_MODULE_API_TAG_NAME = "System module"; export declare const SYSTEM_MODULE_API_TAG_DESCRIPTION = "Provides endpoints to retrieve system-related information, including CPU load, memory usage, and system health status."; export declare enum EventHandlerName { INTERNAL_PLATFORM_ACTION = "SystemModule.Internal.PlatformAction", INTERNAL_DISPLAY_ACTION = "SystemModule.Internal.DisplayAction" } export declare enum EventType { SYSTEM_INFO = "SystemModule.System.Info", SYSTEM_REBOOT = "SystemModule.System.Reboot", SYSTEM_POWER_OFF = "SystemModule.System.PowerOff", SYSTEM_FACTORY_RESET = "SystemModule.System.FactoryReset", SYSTEM_REBOOT_SET = "SystemModule.System.Reboot.Set", SYSTEM_POWER_OFF_SET = "SystemModule.System.PowerOff.Set", SYSTEM_FACTORY_RESET_SET = "SystemModule.System.FactoryReset.Set", DISPLAY_REBOOT = "SystemModule.Display.Reboot", DISPLAY_POWER_OFF = "SystemModule.Display.PowerOff", DISPLAY_FACTORY_RESET = "SystemModule.Display.FactoryReset", DISPLAY_REBOOT_SET = "SystemModule.Display.Reboot.Set", DISPLAY_POWER_OFF_SET = "SystemModule.Display.PowerOff.Set", DISPLAY_FACTORY_RESET_SET = "SystemModule.Display.FactoryReset.Set", HOUSE_MODE_CHANGED = "SystemModule.HouseMode.Changed", SYSTEM_UPDATE_STATUS = "SystemModule.System.Update.Status", SYSTEM_UPDATE_PROGRESS = "SystemModule.System.Update.Progress" } export declare enum UpdateStatusType { IDLE = "idle", CHECKING = "checking", DOWNLOADING = "downloading", STOPPING = "stopping", INSTALLING = "installing", MIGRATING = "migrating", STARTING = "starting", COMPLETE = "complete", FAILED = "failed" } export declare enum UpdatePhase { CHECKING = "checking", DOWNLOADING = "downloading", STOPPING = "stopping", INSTALLING = "installing", MIGRATING = "migrating", STARTING = "starting", COMPLETE = "complete", FAILED = "failed" } export declare enum LogEntryType { SILENT = "silent", VERBOSE = "verbose", DEBUG = "debug", TRACE = "trace", LOG = "log", INFO = "info", SUCCESS = "success", WARN = "warn", ERROR = "error", FAIL = "fail", FATAL = "fatal" } export declare enum TemperatureUnitType { CELSIUS = "celsius", FAHRENHEIT = "fahrenheit" } export declare enum WindSpeedUnitType { METERS_PER_SECOND = "ms", KILOMETERS_PER_HOUR = "kmh", MILES_PER_HOUR = "mph", KNOTS = "knots" } export declare enum PressureUnitType { HECTOPASCAL = "hpa", MILLIBAR = "mbar", INCHES_OF_MERCURY = "inhg", MILLIMETERS_OF_MERCURY = "mmhg" } export declare enum PrecipitationUnitType { MILLIMETERS = "mm", INCHES = "inches" } export declare enum DistanceUnitType { KILOMETERS = "km", MILES = "miles", METERS = "meters", FEET = "feet" } export declare enum NumberFormatType { COMMA_DOT = "comma_dot", DOT_COMMA = "dot_comma", SPACE_COMMA = "space_comma", NONE = "none" } export declare enum TimeFormatType { HOUR_12 = "12h", HOUR_24 = "24h" } export declare enum LanguageType { ENGLISH = "en_US", CZECH = "cs_CZ", GERMAN = "de_DE", SPANISH = "es_ES", POLISH = "pl_PL", SLOVAK = "sk_SK" } export declare enum LogLevelType { SILENT = "silent", VERBOSE = "verbose", DEBUG = "debug", TRACE = "trace", LOG = "log", INFO = "info", SUCCESS = "success", WARN = "warn", ERROR = "error", FAIL = "fail", FATAL = "fatal" } export declare enum HouseMode { HOME = "home", AWAY = "away", NIGHT = "night" } export declare enum LogEntrySource { ADMIN = "admin", DISPLAY = "display", BACKEND = "backend", OTHER = "other" } export declare const DEFAULT_PAGE_SIZE = 10;