export declare const SCENES_MODULE_PREFIX = "scenes"; export declare const SCENES_MODULE_NAME = "scenes-module"; export declare const SCENES_MODULE_API_TAG_NAME = "Scenes module"; export declare const SCENES_MODULE_API_TAG_DESCRIPTION = "A collection of endpoints for managing automation scenes that control device states and actions."; export declare enum EventType { SCENE_CREATED = "ScenesModule.Scene.Created", SCENE_UPDATED = "ScenesModule.Scene.Updated", SCENE_DELETED = "ScenesModule.Scene.Deleted", SCENE_TRIGGERED = "ScenesModule.Scene.Triggered", SCENE_EXECUTION_STARTED = "ScenesModule.Scene.ExecutionStarted", SCENE_EXECUTION_COMPLETED = "ScenesModule.Scene.ExecutionCompleted", SCENE_EXECUTION_FAILED = "ScenesModule.Scene.ExecutionFailed", SCENE_ACTION_CREATED = "ScenesModule.SceneAction.Created", SCENE_ACTION_UPDATED = "ScenesModule.SceneAction.Updated", SCENE_ACTION_DELETED = "ScenesModule.SceneAction.Deleted", MODULE_RESET = "ScenesModule.All.Reset" } export declare enum SceneCategory { GENERIC = "generic", LIGHTING = "lighting", CLIMATE = "climate", MEDIA = "media", WORK = "work", RELAX = "relax", NIGHT = "night", MORNING = "morning", PARTY = "party", MOVIE = "movie", AWAY = "away", HOME = "home", SECURITY = "security", ENERGY = "energy", CUSTOM = "custom" } export declare enum SceneExecutionStatus { PENDING = "pending", RUNNING = "running", COMPLETED = "completed", FAILED = "failed", PARTIALLY_COMPLETED = "partially_completed" } export declare const DEFAULT_EXECUTION_TIMEOUT_MS = 30000; export declare const DEFAULT_MAX_CONCURRENT_EXECUTIONS = 10;