"use client" /** * Leo animation catalog — every motion Leo has, running side by side. * * Everything here plays on its own. A catalog that needs to be clicked before * it shows anything is a list of names, not a catalog. */ import * as React from "react" import { LeoIcon, type LeoIconMotionState } from "@/components/ui/leo-icon" import { cn } from "@/lib/utils" interface LeoAnimation { id: string name: string state: LeoIconMotionState /** One-shots hold their final frame, so the catalog remounts them to replay. */ loops: boolean what: string when: string } const LEO_ANIMATIONS: readonly LeoAnimation[] = [ { id: "rest", name: "Rest", state: "rest", loops: true, what: "Still.", when: "Default. Chrome does not loop unprompted.", }, { id: "invited", name: "Invited", state: "invited", loops: false, what: "One-shot lift as the sparkles open outward.", when: "Hover or focus on a control that hands the surface to Leo.", }, { id: "working", name: "Working", state: "working", loops: true, what: "Quarter-turn in the picture plane under a travelling sparkle wave.", when: "Any run in flight. It reads the same at every size, so it is safe inside a control.", }, { id: "answered", name: "Answered", state: "answered", loops: false, what: "One-shot settle as the sparkles draw back in.", when: "The beat after Leo finishes. Return to rest once it has played.", }, ] /** Replays every one-shot on a shared clock so the catalog is never frozen. */ function useReplayTick(ms: number) { const [tick, setTick] = React.useState(0) React.useEffect(() => { const id = window.setInterval(() => setTick(n => n + 1), ms) return () => window.clearInterval(id) }, [ms]) return tick } function AnimationCard({ animation, tick, }: { animation: LeoAnimation tick: number }) { // Remounting is what replays a one-shot: a fresh mount starts at `initial` // and animates into the state. const runKey = animation.loops ? animation.id : `${animation.id}-${tick}` return (
{animation.name}
{animation.what}
{animation.when}
One loop at every size. The turn stays in the picture plane, so a 20px mark in a button says the same thing as an 80px one on a hero.