export declare const randomInteger: () => number; export declare const reseed: (seed: number) => void; export declare const randomId: () => string; /** * Deterministic PRNG (mulberry32) for a given seed: same seed, same * sequence — used where a render must be stable across frames and clients * (e.g. the sticky note's corner jitter) and roughjs's `Random` is * unsuitable (it degenerates for seed 0). Returns numbers in [0, 1). */ export declare const seededRandom: (seed: number) => () => number;