declare const abi: [ { "type": "function", "name": "inProximity", "inputs": [ { "name": "smartObjectId", "type": "uint256", "internalType": "uint256" }, { "name": "priorityQueue", "type": "tuple[]", "internalType": "struct TargetPriority[]", "components": [ { "name": "target", "type": "tuple", "internalType": "struct SmartTurretTarget", "components": [ { "name": "shipId", "type": "uint256", "internalType": "uint256" }, { "name": "shipTypeId", "type": "uint256", "internalType": "uint256" }, { "name": "characterId", "type": "uint256", "internalType": "uint256" }, { "name": "hpRatio", "type": "uint256", "internalType": "uint256" }, { "name": "shieldRatio", "type": "uint256", "internalType": "uint256" }, { "name": "armorRatio", "type": "uint256", "internalType": "uint256" } ] }, { "name": "weight", "type": "uint256", "internalType": "uint256" } ] }, { "name": "turret", "type": "tuple", "internalType": "struct Turret", "components": [ { "name": "weaponTypeId", "type": "uint256", "internalType": "uint256" }, { "name": "ammoTypeId", "type": "uint256", "internalType": "uint256" }, { "name": "chargesLeft", "type": "uint256", "internalType": "uint256" } ] }, { "name": "turretTarget", "type": "tuple", "internalType": "struct SmartTurretTarget", "components": [ { "name": "shipId", "type": "uint256", "internalType": "uint256" }, { "name": "shipTypeId", "type": "uint256", "internalType": "uint256" }, { "name": "characterId", "type": "uint256", "internalType": "uint256" }, { "name": "hpRatio", "type": "uint256", "internalType": "uint256" }, { "name": "shieldRatio", "type": "uint256", "internalType": "uint256" }, { "name": "armorRatio", "type": "uint256", "internalType": "uint256" } ] } ], "outputs": [], "stateMutability": "nonpayable" } ]; export default abi;