import { AnimatedSprite } from 'pixi.js'; import { Application } from 'pixi.js'; import { BitmapText as BitmapText_2 } from 'pixi.js'; import { Container as Container_2 } from 'pixi.js'; import { Graphics as Graphics_2 } from 'pixi.js'; import { HTMLText as HTMLText_2 } from 'pixi.js'; import type { HTMLTextOptions } from 'pixi.js'; import type { HTMLTextStyle } from 'pixi.js'; import { NineSliceSprite } from 'pixi.js'; import { Sprite as Sprite_2 } from 'pixi.js'; import { Text as Text_3 } from 'pixi.js'; import type { TextStyleOptions } from 'pixi.js'; import { Texture } from 'pixi.js'; import { TilingSprite as TilingSprite_2 } from 'pixi.js'; export { Application } export declare class BitmapText extends BitmapText_2 { constructor(text: string, style?: TextStyleOptions); } export declare class Container extends Container_2 { [propName: string]: any; } export declare class Graphics extends Graphics_2 { [propName: string]: any; } export declare class HTMLText extends HTMLText_2 { constructor(options?: string | HTMLTextOptions); } export { HTMLTextOptions } export { HTMLTextStyle } export declare class NinePatch extends NineSliceSprite { constructor(img: any, leftWidth: any, topHeight: any, rightWidth: any, bottomHeight: any); } export declare class Sprite { _image: HTMLImageElement | Texture; sprite: Sprite_2; constructor(image: HTMLImageElement | Texture); set image(val: HTMLImageElement | Texture); get image(): HTMLImageElement | Texture; } export declare class SpriteAnimation { animatedSprite: AnimatedSprite; constructor({ frames }: { frames: any; }); play(): void; stop(): void; gotoAndPlay(frameNumber: any): void; gotoAndStop(frameNumber: any): void; set speed(val: number); get speed(): number; } declare class Text_2 extends Text_3 { constructor(text: string, style?: TextStyleOptions); } export { Text_2 as Text } export declare class TilingSprite { _image: HTMLImageElement | Texture; tilingSprite: TilingSprite_2; constructor(image: HTMLImageElement | Texture); set image(val: Texture | HTMLImageElement); get image(): Texture | HTMLImageElement; } export { }