/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { Texture, TextureFilter, type TextureWrap } from "@esotericsoftware/spine-core"; import type * as Phaser from "phaser"; /** Spine core texture wrapper backed by a Phaser TextureSource. */ export declare class PhaserTexture extends Texture { readonly phaserTexture: Phaser.Textures.Texture; readonly sourceIndex: number; readonly uploadPremultiplyAlpha: boolean; private minFilter; private magFilter; private uWrap; private vWrap; constructor(phaserTexture: Phaser.Textures.Texture, sourceIndex?: number, uploadPremultiplyAlpha?: boolean); get source(): Phaser.Textures.TextureSource; get glTexture(): Phaser.Renderer.WebGL.Wrappers.WebGLTextureWrapper | null; configureUploadPremultiplyAlpha(): void; setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void; setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void; bind(unit?: number): void; unbind(): void; dispose(): void; private applySamplerState; private static validateMagFilter; }