[**@epicgames-ps/lib-pixelstreamingsignalling-ue5.5**](../../README.md)

***

[@epicgames-ps/lib-pixelstreamingsignalling-ue5.5](../../README.md) / [Logger](../README.md) / Logger

# Variable: Logger

> **Logger**: `Logger`

Defined in: [Signalling/src/Logger.ts:18](https://github.com/mcottontensor/PixelStreamingInfrastructure/blob/1c2e89b140492a0711bcb88268b18a037a27dc45/Signalling/src/Logger.ts#L18)

The actual logger object. This is just a winston logger.
You can use InitLogging to get a decent result, or you can
completely create your own winston logger and assign it.
