[**@epicgames-ps/lib-pixelstreamingcommon-ue5.5**](../../../README.md)

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[@epicgames-ps/lib-pixelstreamingcommon-ue5.5](../../../README.md) / [Messages/base\_message](../README.md) / BaseMessage

# Interface: BaseMessage

Defined in: [Messages/base\_message.ts:4](https://github.com/EpicGamesExt/PixelStreamingInfrastructure/blob/e5168fb9b95d09ea76d485376bd036403b747ad2/Common/src/Messages/base_message.ts#L4)

All Pixel Streaming messages should adhere to this interface.

## Properties

### playerId?

> `optional` **playerId**: `string`

Defined in: [Messages/base\_message.ts:8](https://github.com/EpicGamesExt/PixelStreamingInfrastructure/blob/e5168fb9b95d09ea76d485376bd036403b747ad2/Common/src/Messages/base_message.ts#L8)

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### type

> **type**: `string`

Defined in: [Messages/base\_message.ts:6](https://github.com/EpicGamesExt/PixelStreamingInfrastructure/blob/e5168fb9b95d09ea76d485376bd036403b747ad2/Common/src/Messages/base_message.ts#L6)
