import { Hero, platform } from '.'; export interface HeroStats { competitive: HeroStatsGroup; quickplay: HeroStatsGroup; } export interface HeroStatsGroup extends Record { overall: HeroBase; } export interface HeroBase { assists: { defensive_assists: string; defensive_assists_avg_per_10_min: string; defensive_assists_most_in_game: string; healing_done: string; healing_done_avg_per_10_min: string; healing_done_most_in_game: string; offensive_assists: string; offensive_assists_avg_per_10_min: string; offensive_assists_most_in_game: string; recon_assists: string; recon_assists_avg_per_10_min: string; recon_assists_most_in_game: string; }; average: { all_damage_done_avg_per_10_min: string; barrier_damage_done_avg_per_10_min: string; critical_hits_avg_per_10_min: string; deaths_avg_per_10_min: string; eliminations_avg_per_10_min: string; eliminations_per_life: string; final_blows_avg_per_10_min: string; hero_damage_done_avg_per_10_min: string; melee_final_blows_avg_per_10_min: string; objective_kills_avg_per_10_min: string; objective_time_avg_per_10_min: string; solo_kills_avg_per_10_min: string; time_spent_on_fire_avg_per_10_min: string; }; best: { all_damage_done_most_in_game: string; all_damage_done_most_in_life: string; barrier_damage_done_most_in_game: string; critical_hits_most_in_game: string; critical_hits_most_in_life: string; eliminations_most_in_game: string; eliminations_most_in_life: string; final_blows_most_in_game: string; hero_damage_done_most_in_game: string; hero_damage_done_most_in_life: string; kill_streak_best: string; melee_final_blows_most_in_game: string; multikill_best: string; objective_kills_most_in_game: string; objective_time_most_in_game: string; solo_kills_most_in_game: string; time_spent_on_fire_most_in_game: string; weapon_accuracy_best_in_game: string; }; combat: { all_damage_done: string; barrier_damage_done: string; critical_hit_accuracy: string; critical_hits: string; deaths: string; eliminations: string; environmental_kills: string; final_blows: string; hero_damage_done: string; melee_final_blows: string; multikills: string; objective_kills: string; objective_time: string; quick_melee_accuracy: string; solo_kills: string; time_spent_on_fire: string; weapon_accuracy: string; }; game: { games_won: string; time_played: string; }; match_awards: { cards: string; medals: string; medals_bronze: string; medals_gold: string; medals_silver: string; }; miscellanueous: { teleporter_pad_destroyed: string; turrets_destroyed: string; }; } export interface RegularHero extends HeroBase { hero_specific: Record; } /** * Gets stats about the heroes * @param battletag Use the `'NAME-DISCRIMINATOR'` format if on pc, otherwise just type the name (case sensitive) * @param platform Either `'pc'`, `'xbl'` or `'psn'` * @param html The HTML page, if you already have it */ export declare function getHeroStats(battletag: string, platform: platform, html?: string): Promise;