import { AddWaterConfig } from './water.js'; import { Material, Scene, Texture, WebGLRenderer } from 'three'; import { Factories } from './index.js'; export default class Misc { private scene; private renderer; private factories; constructor(scene: Scene, renderer: WebGLRenderer, factories: Factories); water(config?: AddWaterConfig): void; textureCube(textures: Texture[]): TextureCube; } export declare class TextureCube { materials: Material[]; constructor(); get texture(): { left: Texture; right: Texture; up: Texture; down: Texture; front: Texture; back: Texture; }; private getTexture; } //# sourceMappingURL=misc.d.ts.map