/** * @author Yannick Deubel (https://github.com/yandeu) * @copyright Copyright (c) 2020 Yannick Deubel; Project Url: https://github.com/enable3d/enable3d * @license {@link https://github.com/enable3d/enable3d/blob/master/LICENSE|LGPL-3.0} */ import { AmmoPhysics } from '../physics.js'; import { ExtendedObject3D } from '@enable3d/common/dist/types.js'; export default class ClosestRayResultCallback { protected physics: AmmoPhysics; protected _btRayCallback: Ammo.ClosestRayResultCallback; constructor(physics: AmmoPhysics); getHitPointWorld(): { x: number; y: number; z: number; }; getHitNormalWorld(): { x: number; y: number; z: number; }; getCollisionObject(): ExtendedObject3D; } //# sourceMappingURL=closestRayResultCallback.d.ts.map