import { AudioInterface } from "./AudioInterface"; /** * Default audio interface implementation for Node.js using basic audio processing. * * Note: This is a basic implementation. For production use, consider using * professional audio libraries like 'naudiodon', 'mic'/'speaker', or similar. * * This implementation provides a foundation that can be extended with actual * audio capture and playback capabilities. */ export declare class DefaultAudioInterface extends AudioInterface { private static readonly INPUT_FRAMES_PER_BUFFER; private static readonly OUTPUT_FRAMES_PER_BUFFER; private static readonly SAMPLE_RATE; private static readonly CHANNELS; private inputCallback?; private outputQueue; private shouldStop; private inputInterval?; private outputInterval?; /** * Starts the audio interface. * * @param inputCallback Function to call with audio chunks from the microphone */ start(inputCallback: (audio: Buffer) => void): void; /** * Stops the audio interface and cleans up resources. */ stop(): void; /** * Output audio to the user. * * @param audio Audio data to output to the speaker */ output(audio: Buffer): void; /** * Interruption signal to stop any audio output. */ interrupt(): void; /** * Starts audio input processing. * * Note: This is a placeholder implementation. In a real scenario, you would * use libraries like 'mic', 'naudiodon', or 'node-record-lpcm16' to capture * actual microphone input. */ private _startAudioInput; /** * Starts audio output processing. * * Note: This is a placeholder implementation. In a real scenario, you would * use libraries like 'speaker', 'naudiodon', or similar to play audio * through the system speakers. */ private _startAudioOutput; } /** * Creates a new DefaultAudioInterface instance. * * @returns A new DefaultAudioInterface instance */ export declare function createDefaultAudioInterface(): DefaultAudioInterface;