import { bj_MAX_PLAYER_SLOTS } from "./globals/define"; import { MapPlayer } from "./handles/player"; export * from "./handles/index"; export * from "./system/index"; export * from "./utils/index"; export * from "./globals/index"; export const Players: MapPlayer[] = []; for (let i = 0; i < bj_MAX_PLAYER_SLOTS; i++) { const pl = MapPlayer.fromHandle(Player(i)); if (pl) { Players[i] = pl; } }