declare class VRManager { private _vrDisplay; private _frameData; private _yawOffset; private _leftBounds; private _rightBounds; constructor(); get context(): VRDisplay; destroy: () => void; canRender(): boolean; beforeRender(gl: WebGLRenderingContext): void; afterRender(): void; getEyeParams(gl: WebGLRenderingContext): { viewport: number[]; mvMatrix: Float32Array; pMatrix: Float32Array; }[]; isPresenting(): boolean; addEndCallback(callback: (evt?: Event) => any): void; removeEndCallback(callback: (evt?: Event) => any): void; requestPresent(canvas: HTMLCanvasElement): Promise; setYawOffset(offset: number): void; private _setDisplay; private _clear; } export default VRManager;