import Renderer from "./Renderer"; declare class SphereRenderer extends Renderer { private static _VERTEX_POSITION_DATA; private static _TEXTURE_COORD_DATA; private static _INDEX_DATA; private _stereoFormat; constructor(format: SphereRenderer["_stereoFormat"]); render(ctx: Parameters[0]): void; getVertexPositionData(): number[]; getIndexData(): number[]; getTextureCoordData(): number[]; getVertexShaderSource(): string; getFragmentShaderSource(): string; updateTexture(gl: WebGLRenderingContext, image: HTMLImageElement | HTMLVideoElement): void; bindTexture(gl: WebGLRenderingContext, texture: WebGLTexture, image: HTMLImageElement | HTMLVideoElement): void; } export default SphereRenderer;