import State from "./State"; /** * A default state when there's no user input and no animation's playing * @internal */ declare class IdleState extends State { /** * Whether user is clicking or touching * @readonly */ readonly holding = false; /** * Whether Flicking's animating * @readonly */ readonly animating = false; onEnter(): void; onHold(ctx: Parameters[0]): void; onChange(ctx: Parameters[0]): void; } export default IdleState;