import Flicking from "../../Flicking"; import Panel from "../../core/panel/Panel"; import AnchorPoint from "../../core/AnchorPoint"; declare abstract class CameraMode { protected _flicking: Flicking; constructor(flicking: Flicking); abstract checkAvailability(): boolean; abstract getRange(): { min: number; max: number; }; getAnchors(): AnchorPoint[]; findAnchorIncludePosition(position: number): AnchorPoint | null; findNearestAnchor(position: number): AnchorPoint | null; clampToReachablePosition(position: number): number; getCircularOffset(): number; canReach(panel: Panel): boolean; canSee(panel: Panel): boolean; } export default CameraMode;