import { ExtendedEvent, InputEventType } from "../types"; export declare const SUPPORT_TOUCH: boolean; export declare const SUPPORT_POINTER: boolean; export declare const SUPPORT_MSPOINTER: boolean; export declare const SUPPORT_POINTER_EVENTS: boolean; export declare const isValidKey: (event: InputEventType | WheelEvent, inputKey?: string[]) => boolean; export declare abstract class EventInput { prevEvent: ExtendedEvent; private _latestInterval; abstract onEventStart(event: InputEventType, inputButton?: string[]): ExtendedEvent; abstract onEventMove(event: InputEventType, inputButton?: string[]): ExtendedEvent; abstract onEventEnd(event: InputEventType): void; abstract onRelease(event: InputEventType): void; abstract getTouches(event: InputEventType, inputKey?: string[], inputButton?: string[]): number; protected abstract _getScale(event: InputEventType): number; protected abstract _getCenter(event: InputEventType): { x: number; y: number; }; protected abstract _getMovement(event: InputEventType): { x: number; y: number; }; extendEvent(event: InputEventType): ExtendedEvent; protected _getDistance(start: Touch | PointerEvent, end: Touch | PointerEvent): number; protected _getButton(event: InputEventType): string; protected _isTouchEvent(event: InputEventType): event is TouchEvent; protected _isValidButton(button: string, inputButton: string[]): boolean; protected _isValidEvent(event: InputEventType, inputKey?: string[], inputButton?: string[]): boolean; protected _preventMouseButton(event: InputEventType, button: string): void; private _stopContextMenu; }