import { RenderMode } from "./previewSettings.js"; import { RenderContext } from "./RenderContext.js"; //#region src/preview/renderElementToCanvas.d.ts /** * Options for rendering an element to canvas. */ interface RenderElementOptions { /** Time to render at in milliseconds (used for serialization metadata) */ timeMs: number; /** Scale factor for canvas encoding (default: 1.0) */ scale?: number; /** Output width in pixels (defaults to element's computed width or 1920) */ width?: number; /** Output height in pixels (defaults to element's computed height or 1080) */ height?: number; /** Render context for canvas pixel caching */ renderContext?: RenderContext; /** Override render mode (native or foreignObject) */ renderMode?: RenderMode; } /** * Render any element to canvas or image. * * This is a low-level rendering function that renders the element as-is. * The caller is responsible for: * - Creating clones if needed * - Seeking to the correct time * - Finding the correct element to render * * Use cases: * - Preview: Pass prime timeline element (already at correct time) * - Video/thumbnails: Pass element from reused clone (already seeked) * - One-off capture: Create clone, seek, pass element, clean up * * @param element - Element to render (timegroup, temporal element, or plain DOM) * @param options - Render options * @returns Canvas or Image (both are CanvasImageSource) */ declare function renderElementToCanvas(element: Element, options: RenderElementOptions): Promise; //#endregion export { RenderElementOptions, renderElementToCanvas }; //# sourceMappingURL=renderElementToCanvas.d.ts.map